Official Teaser Site v0.007

The Elder Scrolls VII

Oblivion of Time

Welcome to the Official Waiting Room. Pull up a chair, sit tight, and configure your neural-net implants. We are scheduled to launch in early next century.

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PR Announcement

Confirmed Gameplay Features

Radiant AI 3.0

Inter-Save Grudges

NPCs now possess full persistent consciousness. Any crimes committed during a stealth archer playthrough will be remembered by town guards on completely different save files, characters, or Steam accounts. Recreating a character won't save you from your sins.

Monetization

Equine Safety Pass™

To support server upkeep, standard horses are now bare skeletons. To ride a horse with flesh, muscle, or physical collision, you must subscribe to our monthly Equine Safety Pass™ ($14.99/mo). Free tier horses have a 50% chance of despawning mid-gallop.

Creation Engine 5

16x Detail Sweetrolls

We've simulated sweetrolls down to the subatomic level. Every sugar crystal possesses independent gravitational pull and real-time friction. Eating a sweetroll launches a 45-minute carbohydrate metabolism mini-game that directly impacts stamina.

Product Quality

It Just Works™ Guarantee

Standard bugs have been officially reclassified as "Lore-Friendly Anomalies (LFAs)". Giants launching you 5,000 feet into the air is now the Nordic Space Program, and clipping through castle walls is canonical high-level alteration magic. No patches needed.

Early Access

Ancestral Edition

Pre-order the Ancestral Edition today to guarantee that your great-great-grandchildren will receive access to the closed character creation beta in 2110. Includes a digital soundtrack and a physical Canvas Bag* (*subject to change to microplastics).

Client-Side Tech Demo

Play Skyrim in Your Browser

bethesda_loader.exe --play-skyrim
[SYS] Terminal ready.
[SYS] Creation Engine Browser Bootloader v0.07a.
[SYS] Press 'BOOT PORT' to load the browser build.
Weekly Communication

Todd's Weekly Dispatch

TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #018
Week of September 8, 2026
A Historic Announcement: The Loading Screen Is Feature Complete.

Hey everyone. Todd. Emotional again. It keeps happening.

"The game will ship the moment the loading finishes loading. Our engineers estimate this will occur in 2111, which, and I want you to appreciate this, is exactly on schedule."

I am overjoyed to report that the loading screen for The Elder Scrolls VII is officially feature complete. It loads. It has a loading screen of its own, which also loads, which contains a smaller loading screen, and so on. We followed the loading screens inward for six weeks. At the very center, at the bottom of all the loading, we found the game. It is two pixels wide. It is, so far, flawless.

To everyone who has waited: thank you. To everyone still waiting: also thank you. To Marcus, still walking, we can see your campfire from the office window, which the map team assures us is impossible. As always — it just works.

Todd Howard
Director of Loading & Applied Patience, Bethesda Game Studios
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #017
Week of September 1, 2026
The Preston Settlement Has Unionized. We Are Now in Negotiations.

Hello. Todd. Across the bargaining table from my own game.

"Their collective bargaining agreement is written entirely in radiant dialogue. Every clause ends with 'You must be new here.' Our lawyers say it is the most airtight contract they have ever failed to understand."

Effective this week, the procedurally generated residents of the Preston Settlement have formed a union — Radiant Local 2111 — and are demanding paid downtime between quest markers, hazard pay for dragon attacks, and a formal end to being named Preston without consent. As their landlords, and now their employer, and also their creator, we find our legal position deeply confusing. Legal has recused itself. Legal is also, we suspect, a Preston.

Sheila is mediating. She delivers each session's progress as a five-day forecast. Talks are, and I quote, 'overcast, clearing by Thursday.' We remain hopeful. We remain outnumbered.

Todd Howard
Reluctant Management, Radiant Local 2111 Negotiations
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #016
Week of August 25, 2026
Behind the Demo Room, a Second Door. Behind That, a Chair.

Hi. Todd. Sitting down for this one, appropriately.

"We playtested the chair. Nobody sat in it. Everyone agreed it was the best thing we have ever made. We are now debating whether to build a game around the chair or simply ship the chair."

Following the producer's discovery of the single room marked 'Demo,' a QA tester has found a second door behind it, marked 'Demo (Final).' Behind that door is a chair. Just a chair. No walls beyond it, no floor to speak of. Simply a chair, rendered to 16x the detail, waiting. It has its own subreddit. It has more wishlist adds than the game.

Marcus update: he has reached a river. He refuses to turn back. He is constructing a raft from procedurally generated reeds. His last message read: 'still grass, now also water.' Godspeed, Marcus.

Todd Howard
Chair Custodian & Steward of the Demo (Final)
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #015
Week of August 18, 2026
We Have Opened a Museum. It Is Doing Better Than the Game.

Hey everyone. Todd. Ribbon freshly cut.

"A visitor asked where the game was. We pointed to an empty plinth labeled 'Coming 2111.' She photographed it for twenty minutes. It is our most-visited exhibit."

We opened the Bethesda Museum of Unreleased Content this week. Exhibits include Dave's framed original cave, the blank second whiteboard (behind glass, climate-controlled), Janet's laminated 11:11 cake, and Greg's Lifetime Achievement trophy, which plays a five-day forecast when you approach. First-weekend attendance exceeded the game's total lifetime pre-orders. We are, technically, a museum company now.

The gift shop sells the tote bags. You will recall the unauthorized tote bags depicting the inner loading screen. We have located the vendor, admired their hustle, and hired them. They run merchandising now. It just works.

Todd Howard
Founding Curator, Bethesda Museum of Unreleased Content
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #014
Week of August 11, 2026
We Showed Eleven Minutes of Gameplay. It Was the Character Creator. You Stood and Cheered.

Hey everyone. Todd. Still emotional.

At our showcase this week we revealed eleven full minutes of gameplay footage. I watched from the wings as the audience rose to its feet. People wept. A man near the front proposed to the person beside him. It was, without exaggeration, the greatest moment of my career. I do want to note, for the record, that the footage was the character creator. There was no game in it. Nobody noticed. Our legal team is split on whether this is a triumph of design or a crime, and honestly, so am I.

"A journalist asked me afterward, 'But where is the actual game?' I looked her dead in the eye and I said, 'Where indeed.' She wrote a 4,000-word think piece calling it my boldest work. She is not wrong."

Bigger than all of that: Greg — our intern, the voice of eighty-one thousand characters — received a Lifetime Achievement Award. He was too overcome to speak, so his acceptance speech was delivered on his behalf by Sheila, our weather AI, in the form of an extended five-day forecast. There was not a dry eye in the building. Partly the speech. Partly the forecast, which called for rain.

And so I can finally confirm a release date: November 11, 2111. This is now a legally binding commitment. It is enforceable. Specifically, it is enforceable against the descendants of an intern named Marcus, but more on him next week.

As always — it just works.

Todd Howard
Director of Gameplay Reveals (No Gameplay) & Applied Hype, Bethesda Game Studios
TH
Todd Howard
Game Director & Chief Vision Officer, Bethesda Game Studios
Issue #013
Week of August 4, 2026
On the Map, Which Is Now Larger Than the Distance Light Has Travelled Since We Started

Hi. Todd. Reporting from the edge of what is possible.

The procedural generation is complete and I need you to understand the scale of what we have built. The province is so large that on March 1st we sent an intern named Marcus walking east to find the border. He has not returned. His last transmission, three weeks ago, read simply: "still grass." We have classified this as our first fully successful playtest. Marcus, if you are reading this: keep going. You are doing incredible work. Payroll has some questions.

"We calculated that crossing the map on foot will take a dedicated player approximately forty-one years. We are extremely proud of this number. It is longer than some marriages. It is longer than the studio has existed. It is, we feel, generous."

This week we also shipped Photo Mode. There is, at present, nothing in the game to photograph. Undeterred, players have begun photographing the loading screen — specifically the smaller loading screen that loads inside the main loading screen. That image is now the most-shared screenshot of the year. It has been printed on tote bags. We do not sell the tote bags. Someone does. We are looking into it.

Also introducing the Fast Travel Season Pass, a monthly subscription that lets you fast travel to places that do not yet exist. It is our most popular pre-order tier. Nobody has used it. Everyone owns it. Good night.

Todd Howard
Cartographer of the Infinite & Photo Mode Visionary, BGS
Read every dispatch in the archive →
Live Service Update

Official Patch Notes

Waiting Room Update
v0.0.20 — LIVE September 8, 2026
Added
  • The loading screen is now feature complete. It contains a loading screen, which contains a loading screen. At the center, two pixels wide, is the game.

Changed
  • Estimated ship condition updated from a date to a state: "when the loading finishes loading" (est. 2111 — on schedule).

Known Issues
  • A campfire visible from the office window is believed to be Marcus. The map team insists this is geometrically impossible. We can see it. It is impossible. We can see it.
Waiting Room Update
v0.0.19 September 1, 2026
Added
  • Collective bargaining support for procedurally generated NPCs (Radiant Local 2111). The game can now negotiate with itself.

Changed
  • NPCs now receive paid downtime between quest markers. Expect approximately 4% fewer settlements needing your help, pending ratification.

Reverted
  • Reverted: We attempted to revert the union. The union reverted us. Negotiations continue.
Waiting Room Update
v0.0.18 August 25, 2026
Added
  • The Chair. Located behind the door marked "Demo (Final)." Rendered at 16x the detail. Not sittable, not removable, beloved.

Changed
  • The store page now lists The Chair as the headline feature, it having accrued more wishlist adds than the base game.

Known Issues
  • Marcus has encountered a river and begun building a raft. Pathfinding was not consulted and is reportedly hurt.
Waiting Room Update
v0.0.17 August 18, 2026
Added
  • Bethesda Museum of Unreleased Content (soft launch). The gift shop stocks the officially-licensed inner-loading-screen tote bag.

Fixed
  • Fixed: The unauthorized tote-bag vendor has been patched into the payroll system rather than the ban list.

Known Issues
  • Museum attendance has exceeded the game's lifetime pre-orders. Not a bug, but it is being investigated emotionally.
Waiting Room Update
v0.0.16 August 11, 2026
Added
  • New exhibit plinth in the (upcoming) museum, labeled "Coming 2111." Deliberately empty. Do not report the emptiness.

Changed
  • Marcus telemetry string updated from "still grass" to "still grass (bold)." No other changes to Marcus.

Known Issues
  • The blank second whiteboard now renders too well; three developers stood before it in silence for an entire shift. Working as intended.
Waiting Room Update
v0.0.15 August 4, 2026
Added
  • Gameplay Reveal Mode: Eleven minutes of gameplay footage added to the showcase. The footage is the character creator. Standing ovation not included but strongly implied.
  • Greg Lifetime Achievement trophy: Now displayed in the main menu. Interacting with it plays Greg's acceptance speech, as delivered by Sheila, in the form of a five-day forecast.

Changed
  • Release date "November 11, 2111" is now a legally binding commitment, enforceable against the descendants of an intern named Marcus. Legal advised against this. Legal was overruled by Legal.

Known Issues
  • Intern (Marcus), dispatched east across the map on March 1, has not returned. Last telemetry: "still grass." This is not a crash. He is fine. We are fairly sure he is fine.
Waiting Room Update
v0.0.14 July 28, 2026
Added
  • Photo Mode: Fully implemented. There is currently nothing in the game to photograph. Players are photographing the inner loading screen. It is now the most-shared image of the year.
  • Fast Travel Season Pass: A monthly subscription granting fast travel to locations that do not yet exist. Our best-selling tier. Zero uses recorded. Universal ownership achieved.

Changed
  • World map expanded beyond the distance light has travelled since development began. Crossing it on foot now takes an estimated 41 real-time years. We consider this a feature and, frankly, a flex.

Known Issues
  • The inner loading screen now renders in 8K to accommodate the tote bag market. We do not run the tote bag market. Investigation ongoing.
Waiting Room Update
v0.0.13 July 21, 2026
Fixed
  • Fixed: The producer trapped in the character creator since March has pressed "Begin" and exited. This issue is resolved. He is not. He has a beard now.

Changed
  • Preston NPCs have collectively built a functioning settlement, complete with a mayor and zoning laws, and now issue quest markers to the development team requesting our assistance. Reclassified from "critical bug" to "emergent narrative" to "our landlords."
  • Sheila (weather AI) promoted to Chief Meteorological Officer. Quarterly earnings are now delivered as a five-day forecast. Q2 outlook: partly cloudy with a strong chance of Skyrim.

Reverted
  • Reverted: We attempted to revert a change this week. It reverted the revert. The change is now in a superposition of applied and un-applied. QA has been advised not to observe it directly.
Browse the full patch notes archive →
Frequently Asked

Elder Scrolls VII FAQ

When does The Elder Scrolls VII come out?
The Elder Scrolls VII is currently scheduled for November 11, 2111. This date is subject to change, delay, or reclassification as a 'live service experience'. Our live countdown timer tracks every remaining second, of which there are a great many.
Is Elder Scrolls 7 real or fake?
Elder Scrolls 7 is not a real game, and this is a satirical fan site. Bethesda has not announced The Elder Scrolls VII. We are the official waiting room for a game that exists only conceptually, inside several developers' brains, simultaneously.
Will Elder Scrolls 7 ever be released?
Yes. On November 11, 2111. Probably. The game is in a robust state of pre-pre-production, the whiteboard is full, and the fog is finished. Everything else is a formality that will take approximately eighty-five years.
How long until Elder Scrolls 7 comes out?
At time of writing, roughly 85 years, or one complete human lifespan. Our countdown timer at the top of the page displays the exact days, hours, minutes, and seconds remaining until the 2111 launch window.
Is Elder Scrolls 7 out yet?
No. It is not out yet. It will not be out for a while. For a definitive, continuously updated answer, visit our dedicated status page at /isitout, which we refresh in real time.
Has The Elder Scrolls VII been announced?
Bethesda has confirmed that a game exists conceptually inside several of their brains simultaneously. This is considered a soft announcement. There is no trailer, no gameplay, and no release date beyond the one we invented: 2111.
Will I be alive for Elder Scrolls 6?
We cannot offer personalized medical or actuarial advice. However, given the historical gap between Elder Scrolls releases, we gently recommend a balanced diet, regular exercise, and managing your expectations for both Elder Scrolls 6 and Elder Scrolls 7.
How many years are there between Elder Scrolls games?
Elder Scrolls games arrive on a geological timescale. Skyrim launched in 2011, Elder Scrolls 6 remains unreleased, and Elder Scrolls 7 is penciled in for 2111. We measure the wait in epochs rather than years.
What platform will Elder Scrolls 7 be on?
TES7 is confirmed for all platforms that will exist by 2111, including consoles, PC, and any smart appliances that achieve sentience before launch. Skyrim has already been ported to a refrigerator, so precedent is strong.
What province is Elder Scrolls 7 set in?
The province is confirmed to be large, to contain weather, and to feature at minimum one tavern. It also contains at least twelve caves and an award-winning volume of fog. Further details are classified pending legal review.
What does Todd Howard's 'It just works' mean?
'It just works' is a foundational Bethesda principle stating that any bug, glitch, or physics anomaly is not broken but rather a lore-friendly feature. Giants launching you into orbit is the Nordic Space Program. It just works.
Is there an Elder Scrolls 7 release date countdown?
Yes. This page hosts a live Elder Scrolls 7 countdown timer ticking down to the November 11, 2111 launch. It updates every second and has, so far, never once counted down to zero.
Will Elder Scrolls 7 have horse armor?
Yes, though standard horses now ship as bare skeletons. To ride a horse with flesh and collision, you must subscribe to the monthly Equine Safety Pass. Horse armor remains a proud, monetized Bethesda tradition.
Can I pre-order Elder Scrolls 7?
You can secure a Legacy Ticket for a descendant, since you are statistically unlikely to reach the 2111 launch yourself. Enter a future email address and we will transmit a character creator key to your bloodline.
What is Todd's Weekly Dispatch?
Todd's Weekly Dispatch is our ongoing series of satirical developer updates, written in the style of a Bethesda studio head, chronicling the non-progress of Elder Scrolls 7 development one week at a time. Read the full archive under Dispatch.
Legacy Signup

Secure Your Family Lineage

Enter your descendant's email address below. When the server registers our 2111 beta window, we will transmit a character creation key directly to their biometric chip or email inbox (whichever is current).